Exodus – Moses vs Pharaoh

Exodus – Moses vs Pharaoh

Rated 5.00 out of 5 based on 1 customer rating
(2 customer reviews)

$50.00

Exodus: Moses vs Pharaoh is in stock and ready for immediate shipment.

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SKU: ADMW0040 Category:

Description

Exodus – Moses vs Pharaoh

In Exodus: Moses vs Pharaoh: will you like Moses lead your people out of slavery and into freedom? Will the Hebrew Elders support your leadership? Will a decades old murder charge be brought against you? Will Pharaoh relent and “Let My People Go!” Will Joseph’s Bones be transported for re-burial? Will you plunder the Egyptians to make up for 400 years of slavery? Will Aaron and Hur be at your right and left hand?

As Pharaoh, will you keep the Hebrew slaves in order? Will your building programs proceed on schedule? Will your magicians defeat Moses at his own game? Will the gods of the Egyptians protect Egypt from the great I Am? How will the supernatural plagues be dealt with? Will your chariots crush the slave revolt before they escape across the Red Sea? Will you succeed where your historical counterpart failed?

Games Components

  • One full-color 18″ X 23″ Game Map in 2 Folding Sheets
  • 1 sheets of 3/4″ double sided round counters (24 counters) on thick stock
  • One sheets of 5/8″ double sided square counters (46 counters) on thick stock
  • Six rectangular mounted double sided Leaders with base
  • One Decks of 54 Game Cards
  • One Rule book (with game charts and examples of play)
  • Two Six Sided dice

2 reviews for Exodus – Moses vs Pharaoh

  1. Austin Lee

    I tried this twice at the game convention. Once as Moses, once as Pharaoh. It was fun and fast.

  2. Rated 5 out of 5

    Bryan Oroxom

    I like the mandatory historical events; such as Joseph’s Bones and Plunder the Egyptians. This game takes about 30+ minutes; five cards per turn. First, the Hebrews under Moses bring down the 10 plagues in historical order. Unless the Hebrews have ice cold dice and/or the Egyptians have a great card hand Pharaoh will likely “Let my people go!” by the end of turn three. A critical early card in favor of the Hebrews is Miriam Worships. Moses must get the card “Part the Red Sea” in order to win. As such, holding cards other than this one decreases the chance of a Hebrew victory. I recommend not holding any cards until after you have that one; in which case the Angel of God card is the second best. If Moses does not get the “Part the Red Sea” card by turn 8 he must nonetheless leave the Land of Goshen and take his chances in the desert. With a card deck of only 54 cards and several remove from play cards parting the Red Sea will occur 2+ times. Moses chance of not getting it is only about 1 in 4. Pharaoh is then free to move only after Moses and the Hebrews leave the land of Goshen. He has to go to the Chariots, mobilize them, and then cross the Nile from Memphis. All this takes three card plays. Any delay card on the Hebrews at this point in time is helpful for Pharaoh. Also, building a chariot army in the North is an alternate viable strategy as crossing the Nile costs a card play; especially if the chariot army at Memphis has been split to fight the Hittites. The best Egyptian card is Initiative so play it as the event if you get it. Everything considered, this is a smooth beginner game running at most 45 minutes. Nonetheless, more experienced gamers will also find this game a quick and refreshing experience.

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